26 June - 9 July, 2016 (including arrival and departure dates)
Joint summer school between the Tallinn University of Technology and the University of Tartu taking place in:Tartu - the University town Tallinn - the capital This interdiciplinary summer programme is for students with different backgroudns offering interoperability between different domains such as policy, law, IT, security, business, design thinking and engineering.
Payment deadline: 1 June, 2016.
Estonia is one of the most advanced e-societies in the world- an incredible success story that grew out of a partnership between a forward-thinking government, a pro-active ICT sector and a switched-on, tech-savvy population. Estonia boasts the world’s leading IT infrastructure and e-services. The creation of different e-services as well as linking them to government databases and rising popularity among users has greatly influenced and given an enormous boost to the ICT sector in the country. As the business models and service ecosystems are shifting more into the networked world, both in the private and public sector, there is a strong need to understand the background of e-services from the idealisation to realisation.
Hackathon at the end of the course offers students a very practical experience to test their acquired knowledge in creating an e-service, pitching a service prototype and implementing it.
The participants will have an understanding of: how the public sector implements e-governance and applies service orientation; how and why have business models and service ecosystems shifted into the networked world; how security and legal frameworks relate to the e-governance; what should be considered while designing environments for the public services; how to conduct changes and lead change management; the background of e-services from the idealisation to realisation; (re)designing e-services in the public and private sector.
Preliminary academic programme in Tartu and Tallinn
Introducing the e-Estonia from the government level to give an overview of how things are rolling in the ICT sector in Estonia. Many obstacles related to e-governance implementation phases as well as methods how to overcome these issues will be explained in a form of lessons learned. Also broadening the understanding of the value that e-services could provide for different stakeholders (citizens, public entities and privately held companies etc.) nationwide and internationally.
In order to participate in a democratic society, people need to know how to read and write and have a basic understanding of social processes. However, with the advances of the technologies we are in need of technological literacy concept to understand which skills do people need. People are even talking about democratic literacy as a skill to be given to young people. This session will look at the data from different surveys to discuss what skills are needed for people or nation to participate in democratic processes through digital mediums and focus on how new technologies influence governance and democracy.
Law gives instructions and rules on how to govern in this society. Building new IT systems requires an understanding of what can be done and how it should be done. Moving from the paper world into the digital world is a remarkable change – it needs to be changed sometime while applying different e-governance components. To start building an e-service one has to understand the aspects of legal frameworks and issues related to the intellectual property and therefore designing public services require an understanding of which acts does law regulate.
Digital administration (paperless management) is a basis for a good e-governance as well as to the e-services and it creates an efficient work method in the public sector. Well held and applied information management is an important input for that. There is a need to understand the importance of data as well as to make all services efficient and effectively functioning. Besides that, everything (information, data, documents etc.) created in these systems should be preserved also for the future. Therefore, there is a need to carefully plan the preservation strategies.
Change management is a very important success factor. In order to understand the implementation success of e-governance, we need to understand change management itself. Overall, changes are about people not so much about technologies. In order to transform mind-sets we need to influence people and make them understand importance of changes. However, how to define leaders and bosses? How to evaluate the success of resource usage in the service developments and manage organisational changes? Besides that, it is important to comprehend the main indicators and measurement sets for evaluating the implemented e-governance solutions and e-services itself. Auditing and assessing project outcomes will show us changes in efficiency – did organisation raise its effectiveness and efficiency?
Threats and countermeasures from the organisation's perspective. Overview (cont'd) of the threats and countermeasures from the state's perspective.
Keywords: Cyber incidents, hacktivism, crime, espionage, state sponsored attacks, cyber conflict, legal aspects of cyber security, etc. Introduction to the tabletop exercise. Principles of cyber security (organization's and state's perspectives). Critical Information Infrastructure Protection.
Before renewing current or designing new service it is necessary to evaluate what and how should be changed or done differently process-wise. What the resources are and how to optimize structure of service delivery? How to describe services and use analytics to measure their efficiency later on? Data and its relevance to organisational service environment. What should be considered with semantics, and why is it important in the context of data? How can services be analysed in the context of their efficiency based on organisation’s data of this service? How to manage the symbiosis of IT and Data?
Today’s world is measured by computer clicks – how many steps you have to do to get the results you need. Therefore, the user-friendly and fast virtual environments are crucial initiatives during the e-governance implementation projects. Usability and user experience (UX) as well as user interface (UI) of virtual environments are essential cornerstones to increase the access and usage of the e-services.
Businesses need to adapt constantly nowadays. However they are often struggling with static IT systems that are not designed to change with the business. Business processes need also to be re-engineered. To do that one has to figure out: What and how is your service delivering? To whom are you providing the service? Who are the stakeholders of the service ecosystem? What is the value and how is the IT-system backing it up?
Start-up world & prototyping ideas within a Hackathon
What are the most important things to think about if you have only 48 hours to set up a business?
Participants will be provided with an overview of the culture of a start-up community as well as possibility to prototype and pitch thier business idea to mentors. Hackathon takes place as a team-work for prototyping future e-service.
In addition to the above described lectures and seminars - all delivered by top-qualified professionals - the programme includes also study visits to different enterprises connected with the development of Estonian ICT sector as well governmental and public institutions: such as e-Estonia Showroom, Nortal, Playtech, Garage 48HUB, Regio, Innovation and Business Center Mectory and Estonian Parliament.
There is also a cultural programme to introduce Estonian society, culture and history in a wider perspective. In every town there is a guided tour as well as visits to the main museums, such as University Museum and city museum(s).
Upon successful completion the participants will receive the Certificate of Completion and an Academic Transcript.